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BARNDLES (The Blender Computer)

A custom ISA and microarchitecture for a unique computer implemented with 3D shaders.

BARNDLES is a crazy computing project that involves designing an ISA, microarchitecture, assembler, and software tools in order to build a functioning computer in Blender, a 3D modeling software that was never meant to run such a thing.

What does BARNDLES stand for?

  • Blender
  • Algorithmic
  • Rendering and
  • Node
  • Driven
  • Logic
  • Emulation
  • System

The processor is designed to operate in Blender’s shader node editor, a forward processing and Turing complete component of the software. Memory writeback is conducted by mapping the memory image onto a plane and rendering it using Blender’s Cycles rendering engine.

The process is goofy, but it actually works. A demonstration can be seen in the video below.

While this project was anything but practical, it was an AMAZING exercise in outside-the-box thinking and technical design. I had the opportunity to experience the full breadth of CPU design including ISA design, microarchitecture implementation, assembler implementation, and thorough project documentation.

Below is a sample of the ISA documentation I created to describe the microprocessor’s functionality. The completed project (including the Blender files and ISA documents) can be found on in the project’s GitHub repo.

This post is licensed under CC BY 4.0 by the author.